Patch It Later
Use every tool at your disposal - including tiles, manipulators, and hazards - to get Patches to the key, and back again, in 16 unique levels.
It's up to you to finish what those lazy (overworked?) developers started!
AD, Space - Move Patches
Left Click - Place Objects
Scroll Wheel/Number Keys - Switch Objects
R - Restart Level
Backspace - Back to Menu
Music by Wayne Jones, YouTube Audio Library
Everything Else by Aggressive Combustion!
|Tags||Casual, Cute, Level Editor, Singleplayer, Unity|
Patch it Later - Windows Executable 19 MB
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Great game! The transitions felt a bit too long and sometimes I got the feeling I was doing something I shouldn't be allowed to do (placing multiple zappers on the same block). But other than that the game was perfect!
Amazing! :D I love the art and style! The idea is really cool too :) This is one of my favourite games I've played so far! Keep it up! :)
Glad you enjoyed it so much, thank you for checking it out :)
You're welcome! Keep up the good work! :)
Great polished game, it's really challenging! I love the art, this is an excellent clean style. A lot of content for just one week. Your music choice is very good. It has a lot of potential for being a success as a android/iOS puzzle game, reminds me a bit of cut the rope.
It would be cool if you get squashed by moving tiles rather than falling through all tiles. One thing I noticed is that the difficulty of some levels are not in order, f.e. 2-4 is much easier than 2-3, but thats just my opinion. Enjoyed it!
Thanks for checking it out! I'd love to rework it for mobile devices sometime soon. Having the boxes crush you was something I had intended to add but just didn't have time.
Glad you enjoyed it, thanks so much for the feedback :)
Great art style and the levels are all very cool. The only problem I have is that the movement is very slow ( moving from side to side, jumping and the sliding of the blocks). The puzzles are cool but the movement needs some work
Thanks for checking it out! :) I spent a lot of time reworking the movement, but ultimately decided to have things slower so that it'd be easier to focus on placing the different items. Maybe I could add a speed slider or something... :thinking:
The reason I said the movement was slow, is because in a puzzle game the focus is usually on figuring out the puzzle and mostly not on executing it, unless you want to focus on the execution. Either way it can be annoying when you need 20 or more extra seconds each level after having figured the puzzle, because the movement is slow. That is why the block moving puzzles in games are usually not that great. Just a thought.
it as very cute! I loved the style and how you had so many different levels! have a wonderful day :D
Glad you enjoyed it! :)
OOOO really fun, I like it. Took a bit to realize all objects needed to be placed to get the key.
Thanks for checking it out, glad you enjoyed it! :)